
The five characters each have a unique item that is necessary to complete the game: a camera, lighter, medical kit, lockpick, and vacuum cleaner. The player can switch between characters and parties at any time. There are five playable characters who can venture solo or explore in teams of two or three. Sweet Home is a role-playing game (RPG) set within a mansion that has a cohesive, intricate layout. Taguchi and Akiko roam the mansion in the English fan translation. Sweet Home's Metroidvania-style exploration, storytelling methods, and horror elements have been cited as precursors to key elements found in other successful games decades later.
#Home sweet home pc horror game series
Later games in the series continue to pull inspiration from the game through the use of quick time events, inventory management systems, and ghost story elements. It served as the main inspiration behind Resident Evil (1996) which was a massive critical and commercial success, launching a multimedia franchise. In retrospect, Sweet Home is considered a landmark game and is often cited for laying the groundwork for the survival horror genre. The game was never localized to western markets, likely because of the game's gruesome imagery and the unpopularity of role-playing games outside Japan. Sweet Home was released in December 1989 exclusively in Japan, where it gathered generally favorable reception and was considered better than the film. Fujiwara toured the film's set to gather inspiration for the game, and the film's director gave Fujiwara permission to take some liberties with the game's script. The game was directed by Tokuro Fujiwara, who previously worked primarily on arcade games such as Ghosts 'n Goblins (1985). The player must navigate the intricately laid out mansion, battling with the enemies, and also a permadeath system to keep the player characters alive with the limited weapons and health restorative items available. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies.

It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there. It's NOT ready for VR which is probably why they don't mention it.Sweet Home is a survival horror role-playing video game developed and published by Capcom for the Family Computer in 1989. It continually loses head tracking for me and the ONLY solution is to reboot the game and hope it doesn't happen again. Happy hauntings!ĮDIT: I've changed my opinion. I'd never heard of Home Sweet Home before and I'm always on the look out for spooky VR games so I thought maybe some of you would like to know about it as well. The graphics and sound are great and the 3D depth is more pronounced than in many other titles-you really notice it more in this game than you typically do. But even though it's rough around the edges, VR-wise, I'm still finding it a very compelling experience. It also has an issue where sometimes it loses tracking and you have to reboot the game to fix it. I'm actually fine with using the gamepad but it did take a little getting used to. It's not a perfect VR experience-no Touch controls, at least not yet, so it's keyboard and mouse or gamepad only. One of the things that makes this game unique is that the developers are from Thailand and the ghosts in the game are based on Thai mythology, which makes them seem that much more unfamiliar and uncanny. As far as I can tell it's a kind of stealth ghost game where you sometimes have to hide from various spirits (ala Alien Isolation) to survive.


So if you like being scared then I can definitely recommend this on that basis alone even though I've only played it for about ten minutes. I mean scary to the point I'm not sure how I'm going to keep playing it-and I almost never get scared playing VR games.
